#99 Dungeon of Doom
Frank and Joe are drawn into a ware of wits and wizardry!
War Games Gone Wild!
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The Hardys have been invited to take part in an action-packed game of Wizards and Warriors. When one of the players turns up missing, Frank and Joe set out to find him in the Dungeon of Doom, an abandoned min just outside of town. Descending into darkness, they discover that the game has turned deadly serious: for the Dungeon of Doom has become an abyss of danger and deceit!
The entrance to the mine caves in, and in order to escape the boys must unravel a series of clues left behind by the Secret Wizard Master. They enter a world of hidden tunnels and hidden treasure, of medieval weaponry and underwater ambushes.
The Hardys blaze a warrior's path to the deep, dark heart of the cavern, where they confront the shocking truth buried in the Dungeon of Doom!
Cover Art: Paul Bachem
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First Copyright: December 1989
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0-671-69449-9 ($3.50 - US) ($4.95 - CA)
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